Jun 022014
 

This article does a good job comparing different ways in which desktop and mobile users approach tasks and how that effects behavior, needs, and the interface: desktop vs. mobile. For that alone it’s a worthy read.

Code examples are included if you’re wondering how to program specific functions  such as techniques for local storage, avoiding a browser crash when waking from sleep mode, and keeping data refreshed while preserving bandwidth.

The context is a case study on mobile efficiency and user experience.

Streamlining Mobile Interactions | Smashing Magazine.

Nov 052013
 

The last subheading in this article is “…Do make me think, sometimes”, an obvious nod to Steve Krug and one I agree with. The crux of the authors point is noted in the following quote.

We know that well-presented content and organized design makes information appear more credible. Unfortunately, this can also be true when the content itself is of low quality.

Actual interaction time and engagement may increase when information is actually slightly harder to decipher or digest easily. This suggests that simplification of content is not always desirable if we are designing for understanding over and above mere speedy consumption.

Sometimes, perhaps out of the fear of high bounce rates, we might be ignoring the fact that maybe we can afford to lose a percentage of users if those that stick are motivated to really engage with our content. In this case, the level of detail to support this deeper interaction needs to be there.

Good food for thought wouldn’t you say? Now read the full article.

Clicking Fast and Slow « Boxes and Arrows.

Sep 042013
 

Interactive design elements are highly effective across a broad range of physical and virtual products if they are done in a way that increases user engagement in a positive way. Case in point, using CSS hover elements for user interactions. This article provides and excellent example along with a tutorial on how it’s done.

Designing For Emotion With Hover Effects | Smashing Coding.