This article offers up reasons why UX designers should code wireframes in html using actual content versus using mock-up tools. It’s a worthy perspective and it’s related to the use of pattern libraries as a way of modularizing content blocks which adds great flexibility to how, where, and in what context you wish to deploy your content.
If you are interested in Information Architecture and creating effective website taxonomies then read this article. It really is a definitive “how to” guide on card sorting. There are excellent resources for further reading as well.
Card sorting is a great, reliable, inexpensive method for finding patterns in how users would expect to find content or functionality. Those patterns are often referred to as the users’ mental model. By understanding the users’ mental model, we can increase findability, which in turn makes the product easier to use.
Does not consider users’ tasks – Card sorting is an inherently content-centric technique. If used without considering users’ tasks, it may lead to an information structure that is not usable when users are attempting real tasks. An information needs analysis or task analysis is necessary to ensure that the content being sorted meets user needs and that the resulting information structure allows users to achieve tasks.
This article’s author views moving to responsive design as an opportunity to revisit your content strategy, with the caveat that this is also a requirement. Implementing responsive design, especially in the context of a CMS, has implications on the front end as well as the back end in terms of design and underlying structure. This relates to how and where your content appears which includes context and proximity of related content.
Be sure to download the PDF which gives a quick overview in the form of a grid on all top social media channels and their strengths and weaknesses. This is a great primer for those who are not up to speed on the primary SM channels. Even if you are you may still find this interesting.
UX design starts with and is utterly dependent on thorough research of an organization, it’s competition, users, HCI, and other factors that may influence the ultimate effectiveness of a design. These articles are a good primer because they address issues on how to manage large amounts of user research so it’s integrated across an organization and not residing in department silos. Also covered is how to organize complex user research so it’s accessible to all and easy to comment on and share. Both articles include links to additional related resources.