Jun 022014
 

This article does a good job comparing different ways in which desktop and mobile users approach tasks and how that effects behavior, needs, and the interface: desktop vs. mobile. For that alone it’s a worthy read.

Code examples are included if you’re wondering how to program specific functions  such as techniques for local storage, avoiding a browser crash when waking from sleep mode, and keeping data refreshed while preserving bandwidth.

The context is a case study on mobile efficiency and user experience.

Streamlining Mobile Interactions | Smashing Magazine.

Jan 302014
 

A concise overview on designing elements for accessibility that includes those using assistive technologies as well as touch screens and small devices, which present unique considerations. For example, hover works great for mouse interactions but not well for screen reader and touch screens. So what are your options in those circumstances? Read the article tips and techniques.

Designing for Easy Interaction · An A List Apart Article.

Dec 162013
 

The first article looks at an alternate way to personalize and humanize personas so they are easier to relate to by development team members. When you look at the prototypes in the author’s templates (second link) and compare them to a standard approach it makes sense. The idea is that personas must engender empathy in order for them to be of use.

The final article linked below on why Personas matter is more general in nature and provides context for the specific approaches outlined in the first two links.

How to Breathe Life Into Personas, on Boxes and Arrows.

Link to view, and purchase if you like, the author’s persona templates.

Why Personas Matter and how to Utilize Them

Sep 042013
 

Interactive design elements are highly effective across a broad range of physical and virtual products if they are done in a way that increases user engagement in a positive way. Case in point, using CSS hover elements for user interactions. This article provides and excellent example along with a tutorial on how it’s done.

Designing For Emotion With Hover Effects | Smashing Coding.

Aug 302013
 

UX design starts with and is utterly dependent on thorough research of an organization, it’s competition, users, HCI, and other factors that may influence the ultimate effectiveness of a design. These articles are a good primer because they address issues on how to manage large amounts of user research so it’s integrated across an organization and not residing in department silos. Also covered is how to organize complex user research so it’s accessible to all and easy to comment on and share. Both articles include links to additional related resources.

Seeing the Elephant: Defragmenting User Research · An A List Apart Article
Connected UX · An A List Apart Article